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VulkanEngine 0.1
Graphics engine using Vulkan
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TODO development of this class is in progress. More...
Namespaces | |
| namespace | Constants |
| Contains definitions of various mathematical constants. | |
| namespace | Utilities |
| Contains various utility classes, type definitions and functions. | |
Classes | |
| class | Attribute |
| Abstract base class for shader attributes. More... | |
| class | Buffer |
| Class which represents a single buffer using vk::Buffer. More... | |
| class | BufferBase |
| Base class for various classes which represent data buffers on the GPU/CPU. More... | |
| class | Camera |
| class | CommandBuffer |
| Class which represents a command buffer. More... | |
| class | Descriptor |
| class | Device |
| class | Framebuffer |
| TODO: This is a work in progress and is not currently used. More... | |
| class | GLFWWindow |
| An implementation of VulkanEngine::Window which uses the GLFW library. More... | |
| class | GraphicsPipeline |
| class | Image |
| class | ImageBase |
| Base class for image types. More... | |
| class | IndexAttribute |
| class | KeyboardInput |
| Class which provides ability to read keyboard input from windowing system. More... | |
| class | Mesh |
| class | MeshBase |
| Base class for Mesh specializations. More... | |
| class | MouseInput |
| Class which can be used to get input from the mouse. More... | |
| class | OBJMesh |
| A SceneObject which represents an OBJMesh. More... | |
| class | RenderPass |
| class | Scene |
| class | SceneObject |
| Represents an object in a scene. More... | |
| class | SceneState |
| Contains information about the current state of the scene. More... | |
| class | Shader |
| class | ShaderImage |
| class | ShaderModule |
| class | SingleUsageCommandBuffer |
| class | StagedBuffer |
| class | StagedBufferDestination |
| class | Swapchain |
| Class which represents the swapchain. More... | |
| class | UniformBuffer |
| class | VertexAttribute |
| class | VulkanManager |
| class | Window |
| Provides an abstract interface for window implementations. More... | |
TODO development of this class is in progress.