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VulkanEngine 0.1
Graphics engine using Vulkan
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TODO: This is a work in progress and is not currently used. More...
#include <Framebuffer.h>
Public Member Functions | |
| Framebuffer (const std::shared_ptr< RenderPass > &render_pass, const std::vector< std::shared_ptr< ImageBase > > &attachments, uint32_t width, uint32_t height, uint32_t layers=1) | |
TODO: This is a work in progress and is not currently used.