Contains information about the current state of the scene.
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#include <SceneState.h>
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| SceneState (const Scene &_scene) |
| | Constructor.
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const Scene & | getScene () const |
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| const Eigen::Matrix4f | getTransform () const |
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| void | setTransform (const Eigen::Matrix4f &transform) |
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| const Eigen::Matrix4f | getTotalTransform () const |
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| const Eigen::Matrix4f | getViewMatrix () const |
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void | setViewMatrix (const Eigen::Matrix4f &_view_matrix) |
| | Set the current view matrix.
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| const Eigen::Matrix4f | getProjectionMatrix () const |
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void | setProjectionMatrix (const Eigen::Matrix4f &_projection_matrix) |
| | Set the current projection matrix.
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Contains information about the current state of the scene.
◆ getProjectionMatrix()
| const Eigen::Matrix4f VulkanEngine::SceneState::getProjectionMatrix |
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const |
- Returns
- The current projection matrix.
◆ getTotalTransform()
| const Eigen::Matrix4f VulkanEngine::SceneState::getTotalTransform |
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const |
- Returns
- The current total transform.
◆ getTransform()
| const Eigen::Matrix4f VulkanEngine::SceneState::getTransform |
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const |
- Returns
- The current total transformation matrix.
◆ getViewMatrix()
| const Eigen::Matrix4f VulkanEngine::SceneState::getViewMatrix |
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const |
- Returns
- The current view matrix.
◆ setTransform()
| void VulkanEngine::SceneState::setTransform |
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const Eigen::Matrix4f & |
transform | ) |
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Set the current total transformation matrix.
- Parameters
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| transform | The transform to set |
The documentation for this class was generated from the following files: