#include <Device.h>
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| Device () |
| | Constructor.
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| ~Device () |
| | Destructor.
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const vk::Device & | getVkDevice () const |
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void | destroyCommandBuffers () |
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void | waitIdle () |
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vk::CommandBuffer | getCommandBuffer (size_t index) |
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const VmaAllocator & | getVmaAllocator () |
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vk::CommandPool | getVkCommandPool () |
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vk::Queue | getVkGraphicsQueue () |
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void | beginSingleUsageCommandBuffer () |
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void | endSingleUsageCommandBuffer () |
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Class which represents a Device with vulkan support. TODO this class is in development and unfinished.
The documentation for this class was generated from the following files:
- include/VulkanEngine/Device.h
- src/Device.cpp