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VulkanEngine 0.1
Graphics engine using Vulkan
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This is the complete list of members for VulkanEngine::Scene, including all inherited members.
| addChildren(const std::vector< std::shared_ptr< SceneObject > > &_children) | VulkanEngine::SceneObject | |
| getActiveWindow() const | VulkanEngine::Scene | |
| getTransform() const | VulkanEngine::SceneObject | |
| postUpdate(std::shared_ptr< SceneState > scene_state) | VulkanEngine::SceneObject | protectedvirtual |
| preUpdate(std::shared_ptr< SceneState > scene_state) | VulkanEngine::SceneObject | protectedvirtual |
| Scene(const std::vector< std::shared_ptr< Window > > &_windows) | VulkanEngine::Scene | explicit |
| SceneObject() | VulkanEngine::SceneObject | |
| setTransform(const Eigen::Matrix4f &_transform) | VulkanEngine::SceneObject | |
| transform | VulkanEngine::SceneObject | protected |
| update() | VulkanEngine::Scene | |
| ~Scene() | VulkanEngine::Scene | virtual |