VulkanEngine 0.1
Graphics engine using Vulkan
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VulkanEngine::OBJMesh Member List

This is the complete list of members for VulkanEngine::OBJMesh, including all inherited members.

addChildren(const std::vector< std::shared_ptr< SceneObject > > &_children)VulkanEngine::SceneObject
getBoundingBox() constVulkanEngine::OBJMesh
getTransform() constVulkanEngine::SceneObject
OBJMesh(std::filesystem::path obj_file, std::filesystem::path mtl_path="", const std::shared_ptr< Shader > _shader=std::shared_ptr< Shader >())VulkanEngine::OBJMesh
postUpdate(std::shared_ptr< SceneState > scene_state)VulkanEngine::SceneObjectprotectedvirtual
preUpdate(std::shared_ptr< SceneState > scene_state)VulkanEngine::SceneObjectprotectedvirtual
SceneObject()VulkanEngine::SceneObject
setTransform(const Eigen::Matrix4f &_transform)VulkanEngine::SceneObject
transformVulkanEngine::SceneObjectprotected
~OBJMesh()VulkanEngine::OBJMeshvirtual