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VulkanEngine 0.1
Graphics engine using Vulkan
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This is the complete list of members for VulkanEngine::OBJMesh, including all inherited members.
| addChildren(const std::vector< std::shared_ptr< SceneObject > > &_children) | VulkanEngine::SceneObject | |
| getBoundingBox() const | VulkanEngine::OBJMesh | |
| getTransform() const | VulkanEngine::SceneObject | |
| OBJMesh(std::filesystem::path obj_file, std::filesystem::path mtl_path="", const std::shared_ptr< Shader > _shader=std::shared_ptr< Shader >()) | VulkanEngine::OBJMesh | |
| postUpdate(std::shared_ptr< SceneState > scene_state) | VulkanEngine::SceneObject | protectedvirtual |
| preUpdate(std::shared_ptr< SceneState > scene_state) | VulkanEngine::SceneObject | protectedvirtual |
| SceneObject() | VulkanEngine::SceneObject | |
| setTransform(const Eigen::Matrix4f &_transform) | VulkanEngine::SceneObject | |
| transform | VulkanEngine::SceneObject | protected |
| ~OBJMesh() | VulkanEngine::OBJMesh | virtual |